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PermissionHub

Novel concept for ERC-7715

Description

Detailed Implementation Summary: Permission Health Score System

Overview

I've implemented a comprehensive gamification system for the PermissionHub application, adding a "Permission Health Score" feature that evaluates users' permission management practices, awards badges for good security behaviors, and provides visual feedback to encourage better permissiComponents Created

1. Health Score Component (client/src/components/gamification/health-score.tsx)

Created a visually engaging component that displays:

A numerical health score (0-100) with appropriate color coding

Animated score changes using Framer Motion

Individual scoring factors with progress bars

Recently earned achievement Implemented tooltips for all metrics to enhance user understanding

Designed with responsive layout for different screen sizes

2. Badges System (client/src/components/gamification/badges.tsAdded local storage persistence so progress is saved between sessions

Implemented optimized state updates to prevent rendering issues

Integration with Dashboard

Updated client/src/App.tsx to include the GamificationProvidclient/src/pages/dashboard.tsx to:

Consume the gamification context

Calculate and update health metrics based on permission data

Display the health score alongside other dashboard elements

Show the badge collection at the bottom of the dashbCarefully optimized the dashboard component with useCallback and proper dependency management to prevent infinite rendering loopsTechnical Details

Score Calculation Logic

Health score is calculated as an average of four key security factors:

Time-bound Permissions: Percentage of permissions with expiry dates

Resource Limits: Percentage of permissions with spending limits or call restrictActive Management: Score based on regular reviews and revocations

Security Practices: Overall security posture and prompt reviewBadge Achievement System

Created six unique badges with unlock conditions:

Permission Novice: Starting badge (automatically achieved)

Cleanup Crew: Revoked unnecessary permissions

Time Master: Set expiry times for most permissStream Secure: Created financial streams with both time and amount limits

Permission Sentinel: Achieved high overall health score

Wallet Guardian: Maintained perfect security practicState Management Optimizations

Used localStorage for persisting gamification state between sessions

Implemented careful dependency tracking in useEffect hooks to prevent infinite loops

Added useCallback for memoization of functions that could cause re-rendering issuesesionssionsoarder

x)badgeson

Progress During Hackathon

Full implementation of a novel concept for ERC-7715

Tech Stack

Node
React
Java
TypeScrypt
JSX/TSX
HTML
CSS
SQL

Fundraising Status

I have no capital backing this project at this time.

Team LeaderCCasey Jordan
Sector
DeFiAIGaming